5/12/2023 0 Comments High fidelity nick![]() ![]() ![]() Without any doubt, your design will be tested when the product becomes available on the market and people begin using it. Your product’s success is directly related to whether you test it or not. The primary goal of building a prototype is to test designs (and product ideas) before creating real products. That’s why static assets - such as sketches, wireframes, and mockups - can’t be considered prototypes. The idea of simulation (read, “interactivity”) is essential for prototypes. It allows product teams to test the usability and feasibility of their designs.Ī lot of people confuse prototypes with sketches, wireframes, and mockups. Depending on what a product team needs a prototype to do, it can simulate an entire app or just a single interaction.Ī prototype is a simulation of how a finished product will work. In the context of digital products, a prototype is a simulation of the final interaction between the user and the interface. Prototyping allows designers to present their designs and see them in action. ![]() In its basic form, a prototype is an expression of design intent. Because of this, there might confusion regarding its meaning. We often hear the term “prototype” in a lot of different contexts. ![]()
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